Research Note
Algorithms & Data Structures
Proficiency
Proficient
Description
Graph algorithms
- Connected components (hand-implemented DFS/BFS)
- Common-neighbor-based link prediction similarity scoring (weighted Adamic-Adar variant)
- Path/strength aggregation pattern ()
State-space search
- Custom doubly-linked list for decision nodes (theta/time/cost tuples)
- Physics-intuition pruning: compress 2D action space to 1D angular interval
- Forward simulation / rollout for strategy verification (naive Monte-Carlo search)
Geometric computation
- 2D vector ops (relative position, relative velocity, angular differences)
- Torus periodic-boundary 9-region expansion
- Elastic/inelastic collision + momentum-conservation numerics (multi-body 3+ simultaneous collisions)
- Angle utility library (
my_asin/my_atan/bound_angle/velocity_angle/position_anglefor torus boundaries)
Cross-language optimization
- Python prototype + C++ acceleration for hot loops (O(n²)/O(n³))
- Data-cleaning pipelines (outlier clipping, missing-value handling)
Research-style experiment management
- Directory naming to record parameter sweeps / algorithm variants (naïve git-branches)
- Same-skeleton fork AB parameter sensitivity sweeps (time discretization, decay factor, CFL-style cutoffs)
- Baseline comparison philosophy (see benchmarking culture in Game AI & Control Architecture)
Related Upper-Layer Skill
- Game AI & Control Architecture — the data structures, search, and geometry in this skill are the concrete implementation tools for those architectural ideas
Academic Training Context
- PKU SESSDSA Spring 2019 (Data Structures & Algorithms (Python), Prof. Chen Bin, School of Earth and Space Sciences)
- Final project: Osmo “Interstellar Swallow” AI (team project; Zhenyu contributed
hzy3.pyand fully participated in all other parts) - Same-period research-style project: social network link prediction (read Liben-Nowell 2007 → implement → tune → add directionality → C++ acceleration)
- Extra-course independent project: Math Kills Monsters (keyboard-driven game for constructing math functions to attack monsters — see Game Development with pygame)
Used In
- — Osmo game AI project
- — social network link prediction project
- — listed as one of 3 flagship undergrad projects
- Transferred to: KD-tree spatial indexing (Python Scientific Computing), separable kernel computation